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Post by BrutalAce on Aug 15, 2017 20:45:19 GMT
Modding Discussions
Post your modding related questions here including cool tips and tricks you find during your modding career, informative posts will linked on this page for future reference. Also please check the whole thread carefully before posting your question, chances are it might have been answered before.
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Post by sleepyscrub on Aug 16, 2017 10:50:43 GMT
I'll kick things off, here's a question: So I have an early prototype for Abigail: Issue is Abigail bobs his head constantly. If you transfer weights from his head to the helmet, it makes the helmet super stretchy and kinda bad looking. But if you lock his helmet to the body he bobs his head out of the helmet/eyeholes. So I'm guessing what I'm looking for is.... a way to lock his head/neck in one place so it stays in sync with the helmet (without messing up his facial animations). Any ideas?
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Post by BrutalAce on Aug 16, 2017 16:07:25 GMT
Hey,
The image is kind of small so I can't see the shape of helmet very well ? I mean is it a full closed helmet or there are visible holes through it ? if it's a full closed helmet then just go in edit mode and delete the face till the neck part to prevent clipping.
Let me know if this works.
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Post by khaledantar666 on Aug 16, 2017 20:35:12 GMT
also you can add 50% head weight to his face, this way it will reduce his face expression and remains (most of the time) inside the helmet
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Post by deerboi on Aug 16, 2017 21:10:12 GMT
Hey guys, so I'm developing a replacement mod for Ed (textures, mesh, new cloth physics, the whole schbang except new anims, essentially), but I've ran into a error when I'm trying to import the mod to test it out in engine. Whenever I select the costume I modded the whole game crashes, I'm not really sure which area I'm doing wrong. I import everything into unreal, try to follow the structure I found from the extracted .pak and cook the game for windows (I've tried both 64-bit and 32-bit). Anyone has some advice on what could be the issue? Link to the foder structure I have if that might be a sort of assistance:
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Post by khaledantar666 on Aug 16, 2017 21:21:17 GMT
Hey, welcome to the modder base man, the immediate thought I have: did you copy your cooked materials to the game folder ? if so please DON'T and use only the materials file from the game itself Also, please make sure the folder structure is this way (Ken example)
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Post by deerboi on Aug 16, 2017 21:38:48 GMT
No I made sure to delete the cooked materials from the folder after I cooked it, should I put the textures on the materials tho? Or just leave them be and give them the correct names?
I'll make sure to modify the positioning and name of the CMN and assets inside tho, thanks!
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Post by sleepyscrub on Aug 16, 2017 22:17:11 GMT
deerboi : Welcome aboard. It could be a few things, if any of them are wrong the game is gonna crash. From what I'm seeing: The Skeleton should be in Chara ->CMN ->Skeleton folderwise so that's one thing. Also for the Materials, I see they look colorized, have you created material instances yet? (Highlight all, right click, there should be a button for it). SF5 uses material instances. So you have to create the instances, then delete the original materials, then remove the .inst from all the instances so that they match the names per SF5's folder structure. And Khaled is right do NOT copy your material instances over to the game, (you just want everything organized correctly so the mesh is linked to the right things). Also also, make absolutely sure you're using Unreal Engine 4.7.6 or the game will crash, a lot of people have had that issue. Festor's tutorials are very good for Unreal Engine setup.( see here). Start at like 11 minutes, he walks you through it.
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Post by deerboi on Aug 16, 2017 22:39:25 GMT
deerboi : Welcome aboard. It could be a few things, if any of them are wrong the game is gonna crash. From what I'm seeing: The Skeleton should be in Chara ->CMN ->Skeleton folderwise so that's one thing. Also for the Materials, I see they look colorized, have you created material instances yet? (Highlight all, right click, there should be a button for it). SF5 uses material instances. So you have to create the instances, then delete the original materials, then remove the .inst from all the instances so that they match the names per SF5's folder structure. And Khaled is right do NOT copy your material instances over to the game, (you just want everything organized correctly so the mesh is linked to the right things). Also also, make absolutely sure you're using Unreal Engine 7.6 or the game will crash, a lot of people have had that issue. Festor's tutorials are very good for Unreal Engine setup.( see here). Start at like 11 minutes, he walks you through it. Thank you so much Sleepy! Yeah seems like I was using the wrong engine, huge brainfart on my end. Downloading the engine now, I'll report back with a pic if it works proper then.
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Post by BrutalAce on Aug 16, 2017 23:36:56 GMT
deerboiWelcome deerboi, like sleepy said the game is compiled on engine version 4.7.6 so always use that version, newer or older won't work and like Khaled said you also need to delete the CMN folder from the compiled mod, folders like "Material" and "CMN" are made in UE so correct paths can be inserted in the files otherwise they are not required. You just need folders that you are actually replacing and those include "Mesh" and "Texture" folders. It's also possible to modify material files but there is no conventional way of doing that, we edit them using the hex editor and only when you need a material to point at a new set of textures. When that happens then we also add a "Material" folder to the compiled mod with the overriding file.
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Post by deerboi on Aug 17, 2017 0:24:11 GMT
Yup, just downloaded the UE 4.7.6, it was the issue all along, thanks for the help guys! Everything essentially works like a charm now!
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Post by sakuraone on Aug 17, 2017 1:57:17 GMT
Nice place you got here ^^. Though, to be more serious, will a thread for Sound mods, music packs and such be up soon? I wanted to share one but couldn't find a topic for it.
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Post by BrutalAce on Aug 17, 2017 2:42:05 GMT
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Post by thettimelives on Aug 18, 2017 19:36:08 GMT
Question guys. I'm trying to reapply the textures from the FBX files in the modder resource so that my basic Ryu isn't a black mass, but I don't know where the actual textures are. Are they supposed to be somewhere else in some other folder or is there some way I can extract them from the FBX? Noob question I know.
Thanks to robhal for converting the green screen mod to work with Mod Manager. Sucks about the zetaboards drama but moving forward is always good.
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Post by BrutalAce on Aug 18, 2017 20:54:57 GMT
thettimelivesWelcome aboard, textures are not present in the fbx files or the resource pack. You need to extract them from game files (assuming you have extracted them from official pak files). Go in StreetFighterV/content/Chara/Ryu/{costume number}/SkelMesh/texture All texture files should be located here, where {costume number} is the folder you're working on, for example Ryu default costume is 01. You need Gildor's Umodel Tool to extract textures from texture UASSET files.
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