Post by FluffyQuack on Aug 18, 2017 17:33:58 GMT
Download link: www.fluffyquack.com/tools/modmanager.rar
Basic instructions:
Important notes:
Here's a sample mod I made which reverts some of the "censored" camera angles for Cammy, Chun-Li, and R.Mika: www.fluffyquack.com/mods/SF5/by-fluffyquack/Original%20Chun-Li%20Cammy%20and%20Mika%20cameras.rar
The mod manager expects mods to reflect the directory structure of the game itself. Basically, the first directory within any mod would be "StreetFighterV" as this is what the game itself has. You can check my mod as an example.
For mod creators, you can create a "modinfo.ini" with basic information about the mod which will be shown in the mod manager when highlighting the mod. You can also have a screenshot of the mod called screenshot.jpg (can also be png) which will be shown as you highlight the mod. If you want an example, download my mod above and everything should be pretty self-explanatory by looking at how its set up.
Optionally, you can compress mods into the PKG format used by the mod manager using this tool by dragging and dropping a mod directory onto pkgtool.exe: www.fluffyquack.com/tools/PKGtool.rar (mods in PKG format go into "games\sfv\mods")
The main thread for the mod manager is over at Resident Evil modding forums: residentevilmodding.boards.net/thread/507/ - If you want detailed update information for the mod manager, you'll get it there. (The download link in the start of this post will always link to the latest version of the mod manager.)
If people want some detailed information how the mod manager installs mods, here you go:
When uninstalling mods, it does similar steps in reverse. It'll remove modded files (restore a backup if an original file was in the same location), and fix any matching invalidated filepaths in PAK archives.
Basic instructions:
- Extract modmanager.rar anywhere
- Extract mods into "Games\SF5\Mods" where the mod manager is extracted.
- Run modmanager.exe
- It should automatically find the install path for the game. If not, go into options->define game info->current game->street fighter v, and change the install path manually.
- Click on "Manage mods" to the top right, and click on mods to install or uninstall them.
Important notes:
- Each time the game gets patched, you should uninstall all mods via the mod manager, click on "Re-read game archives", and then you should be good to go to install mods again. If you had any mods while the game got patched, the same steps should work, but you might wanna check file integrity on steam to be on the safe side.
- Some people are releasing mods in PAK format. These can be installed via the mod manager (they'll need the directory structure "StreetFighterV\Content\Paks"). But it's not recommended you ever manually place PAK files in the same directory as official PAK files for the game (~mods directory is fine) while also installing mods via mod manager. Some mods in PAK format might not function correctly without manually updating dlc.manifest and moving the patch PAK file.
- It's recommended you don't have the game installed in "program files" in case Windows refuses read/write access to files there.
Here's a sample mod I made which reverts some of the "censored" camera angles for Cammy, Chun-Li, and R.Mika: www.fluffyquack.com/mods/SF5/by-fluffyquack/Original%20Chun-Li%20Cammy%20and%20Mika%20cameras.rar
The mod manager expects mods to reflect the directory structure of the game itself. Basically, the first directory within any mod would be "StreetFighterV" as this is what the game itself has. You can check my mod as an example.
For mod creators, you can create a "modinfo.ini" with basic information about the mod which will be shown in the mod manager when highlighting the mod. You can also have a screenshot of the mod called screenshot.jpg (can also be png) which will be shown as you highlight the mod. If you want an example, download my mod above and everything should be pretty self-explanatory by looking at how its set up.
Optionally, you can compress mods into the PKG format used by the mod manager using this tool by dragging and dropping a mod directory onto pkgtool.exe: www.fluffyquack.com/tools/PKGtool.rar (mods in PKG format go into "games\sfv\mods")
The main thread for the mod manager is over at Resident Evil modding forums: residentevilmodding.boards.net/thread/507/ - If you want detailed update information for the mod manager, you'll get it there. (The download link in the start of this post will always link to the latest version of the mod manager.)
If people want some detailed information how the mod manager installs mods, here you go:
- When installing a mod it'll start copying files to where the game is installed. If it finds files in the same location, it'll create a backup of those files before overwriting them (unless they're files copied from another mod installed by the mod manager).
- As part of the install process, it'll check if the file's filepath corresponds to any filepath within any of the PAK archives. If it finds a match, it'll invalidate the filepath so the game will fail to find the file within the PAK archives, and load the version outside the PAK archives instead.
When uninstalling mods, it does similar steps in reverse. It'll remove modded files (restore a backup if an original file was in the same location), and fix any matching invalidated filepaths in PAK archives.