[Tutorial] How to install mods for SFV after patch 1.06
Aug 20, 2017 3:02:15 GMT
BrutalAce likes this
Post by robhal on Aug 20, 2017 3:02:15 GMT
NOTE: all links are still from the old forum, will organize them better later.
Intro:
Back then we could install any mods for SFV with relatively no issues at all, but starting with patch 1.05 and now patch 1.06 Capcom changes their way to deliver some patch changes. Some people say it's good to have this way as we don't need to download the whole game files just to have a new contents or some changes; while others say Capcom did this deliberately to prevent them from modding / using some particular contents in the game. Regardless of that, I open this thread not for discussion of pro and contra of Capcom's new game patch strategy, but I just want to put some clear info about installing mod again in game 1.06 (hope Capcom doesn't do anything drastic again for patch 1.07 and beyond).
Background story:
As we already know, there are two ways to install mod in SFV, the Mod Manager (MM for short) way and the PAK way. Both ways have their own pro and con (again, won't be debatable in here), as in the end ultimately both ways deliver the same end result, to have SFV game with some mods installed. Like I said above at the intro, both install methods work just fine so far, well until in patch 1.06 Capcom has decided to put some specific changes (especially important for character mods) in form of "Title Update". This "Title Update" is actually the same as other game files in pak format, but what make it so special is that this particular patch pak file is located in different folder with the game regular pak files and what make it worse for mod makers and users is because this patch pak file is put on the highest priority of all pak files. While ofc it's important to have it on the highest priority so the game will load the new and updated files inside the patch pak instead of loading the old files inside the regular pak, this "highest priority" stuff also has some impacts for some mods as their modded files are no longer loaded by he game because there is another file with even higher priority which take all the glory from some mods.
So in the end we as modders and mod users have to ensure our modded files get loaded by the game again instead of those files inside the patch pak. Fortunately the workaround had already been discovered by moddah (his way is good for modders) and then simplified a little by kalevra (his way is good for mod users). Now all mods that broken with patch 1.06 work properly again.
Okay, enough with intro and background story above, let us see what this thread is originally meant to be.
Step by step instructions:
For people who prefer the PAK method:
For people who prefer the MM (loose files) method:
Advanced method for people (usually modders) who don't want to use either MM or PMM:
Little advise or suggestion:
If possible, please don't mix up both installation methods (unless you know exactly what you are going to do), because soon or later you gonna get issues from mixing up both install methods.
Credit:
1. moddah, for discovering the workaround to bypass the patch pak file.
2. kalevra, for simplifying a little moddah's way.
3. FluffyQuack, for updating MM to v1.769 to support SFV "dlc.manifest" patch system.
4. Frosthaven, for his PAK Mod Manager (currently v2.0 or later that has new way to circumstance the weird pak file loading issue).
Intro:
Back then we could install any mods for SFV with relatively no issues at all, but starting with patch 1.05 and now patch 1.06 Capcom changes their way to deliver some patch changes. Some people say it's good to have this way as we don't need to download the whole game files just to have a new contents or some changes; while others say Capcom did this deliberately to prevent them from modding / using some particular contents in the game. Regardless of that, I open this thread not for discussion of pro and contra of Capcom's new game patch strategy, but I just want to put some clear info about installing mod again in game 1.06 (hope Capcom doesn't do anything drastic again for patch 1.07 and beyond).
Background story:
As we already know, there are two ways to install mod in SFV, the Mod Manager (MM for short) way and the PAK way. Both ways have their own pro and con (again, won't be debatable in here), as in the end ultimately both ways deliver the same end result, to have SFV game with some mods installed. Like I said above at the intro, both install methods work just fine so far, well until in patch 1.06 Capcom has decided to put some specific changes (especially important for character mods) in form of "Title Update". This "Title Update" is actually the same as other game files in pak format, but what make it so special is that this particular patch pak file is located in different folder with the game regular pak files and what make it worse for mod makers and users is because this patch pak file is put on the highest priority of all pak files. While ofc it's important to have it on the highest priority so the game will load the new and updated files inside the patch pak instead of loading the old files inside the regular pak, this "highest priority" stuff also has some impacts for some mods as their modded files are no longer loaded by he game because there is another file with even higher priority which take all the glory from some mods.
So in the end we as modders and mod users have to ensure our modded files get loaded by the game again instead of those files inside the patch pak. Fortunately the workaround had already been discovered by moddah (his way is good for modders) and then simplified a little by kalevra (his way is good for mod users). Now all mods that broken with patch 1.06 work properly again.
Okay, enough with intro and background story above, let us see what this thread is originally meant to be.
Step by step instructions:
For people who prefer the PAK method:
1. Go to this thread to download the PAK Mod Manager (or PMM for short).
2. Install it and before running for the first time, make sure your SFV game is fully updated from Steam and in-game.
3. Done, you can now install any mods with the tool (all further details are on the PMM thread above)
NOTE: with using the PMM v2.0 or later, you don't need to manually do the "dlc.manifest bypass" method (editing dlc.manifest and moving VerXXXX_Steam.pak away) anymore, because the tool has a new way to support mod file loading through the dlc.manifest directly.
2. Install it and before running for the first time, make sure your SFV game is fully updated from Steam and in-game.
3. Done, you can now install any mods with the tool (all further details are on the PMM thread above)
NOTE: with using the PMM v2.0 or later, you don't need to manually do the "dlc.manifest bypass" method (editing dlc.manifest and moving VerXXXX_Steam.pak away) anymore, because the tool has a new way to support mod file loading through the dlc.manifest directly.
For people who prefer the MM (loose files) method:
-OPTIONAL but recommended- Make sure to uninstall all mods with Mod Manager first prior to do the steps below (and also remember to do this before you update the game).
1. Go to this thread to download MM v1.769 (the latest atm, you gonna need atleast this version).
2. Extract to anywhere you want and run it, configure your SFV game path, and then tell MM to "re-read the game archives" (only once everytime your SFV game is fully updated from Steam and in-game).
3. Done, you can now install any mods with the tool (all further details are on the MM thread above).
NOTE: with MM method, you also don't need to do the "dlc.manifest bypass" method (editing dlc.manifest and moving VerXXXX_Steam.pak away), just need to make sure that you have MM v1.769 or later as the tool has its own bypass method.
1. Go to this thread to download MM v1.769 (the latest atm, you gonna need atleast this version).
2. Extract to anywhere you want and run it, configure your SFV game path, and then tell MM to "re-read the game archives" (only once everytime your SFV game is fully updated from Steam and in-game).
3. Done, you can now install any mods with the tool (all further details are on the MM thread above).
NOTE: with MM method, you also don't need to do the "dlc.manifest bypass" method (editing dlc.manifest and moving VerXXXX_Steam.pak away), just need to make sure that you have MM v1.769 or later as the tool has its own bypass method.
Advanced method for people (usually modders) who don't want to use either MM or PMM:
1. Go to this post to download " SF5-Extract" (it contains QuickBMS and sf5.bms script).
2. Follow the tutorial on the bottom of that post to extract all game files from all PAK files.
3. Now go to this folder "C:\Users\-YourUserName-\AppData\Local\StreetFighterV\Saved\download" and see if there is file "VerXXXX_Steam.pak" in there, if yes then use the QuickBMS again to extract the game files and then move them to your SFV folder (overwriting existing files).
4. Still on the same folder above, now you must edit the "dlc.manifest" file according to the info from this post.
3. Done, you can now install any mods by just copying the PAK mod to Paks\~mods folder.
2. Follow the tutorial on the bottom of that post to extract all game files from all PAK files.
3. Now go to this folder "C:\Users\-YourUserName-\AppData\Local\StreetFighterV\Saved\download" and see if there is file "VerXXXX_Steam.pak" in there, if yes then use the QuickBMS again to extract the game files and then move them to your SFV folder (overwriting existing files).
4. Still on the same folder above, now you must edit the "dlc.manifest" file according to the info from this post.
3. Done, you can now install any mods by just copying the PAK mod to Paks\~mods folder.
Little advise or suggestion:
If possible, please don't mix up both installation methods (unless you know exactly what you are going to do), because soon or later you gonna get issues from mixing up both install methods.
Credit:
1. moddah, for discovering the workaround to bypass the patch pak file.
2. kalevra, for simplifying a little moddah's way.
3. FluffyQuack, for updating MM to v1.769 to support SFV "dlc.manifest" patch system.
4. Frosthaven, for his PAK Mod Manager (currently v2.0 or later that has new way to circumstance the weird pak file loading issue).